In a magical land inhabited by goblins and demons, sorceresses and wizards, sprites, elves, trolls and dwarves, a waypriest prophecy foretells of one who would be king.
Young Djar, son of the Duke of Mahhrain, is spared by goblin invaders after the murder of his father. His unwelcome task is to help keep order in the conquered city. Escaping with his constant companion, Kara the sprite, he embarks on a perilous journey to find the powerful but reclusive sorceress Salana.
Trained in weapons and martial arts, and armed with Dybol, an ancient enchanted blade, Djar and Kara battle demons and other nefarious magicals on their quest. Joined by a mysterious follower of The Way, the trio at last reaches Salana and formulates a plan to destroy the evil wizard Fralgarzeneer and free their city.
Will good or evil triumph in this epic battle of magic? Will Djar and Kara recognize the stirring feelings of something more than friendship? In The Land, anything is possible, even the coming of one who would be king.